protos/pogo0.431.0

Enumholoholo.rpc › UpdateCombatOutProto

Result

holoholo.rpc.UpdateCombatOutProto.ResultFile: holo_protos.proto23 valuesSince 0.431.0

ValueName
0RESULT_UNSET
1RESULT_SUCCESS
2RESULT_ERROR_INVALID_COMBAT_STATE
3RESULT_ERROR_COMBAT_NOT_FOUND
4RESULT_ERROR_PLAYER_NOT_IN_COMBAT
5RESULT_ERROR_ILLEGAL_ACTION
6RESULT_ERROR_INVALID_SUBMIT_TIME
7RESULT_ERROR_PLAYER_IN_MINIGAME
8RESULT_ERROR_EXISTING_QUEUED_ATTACK
9RESULT_ERROR_INVALID_CHANGE_POKEMON
10RESULT_ERROR_INSUFFICIENT_ENERGY
11RESULT_ERROR_INVALID_MOVE
12RESULT_ERROR_INVALID_DURATION_TURNS
13RESULT_ERROR_INVALID_MINIGAME_STATE
14RESULT_ERROR_INVALID_QUICK_SWAP_POKEMON
15RESULT_ERROR_QUICK_SWAP_NOT_AVAILABLE
16RESULT_ERROR_INVALID_SUBMIT_TIME_BEFORE_LAST_UPDATED_TURN
17RESULT_ERROR_INVALID_SUBMIT_TIME_DURING_STATE_CHANGE
18RESULT_ERROR_INVALID_SUBMIT_TIME_OPPONENT_CHARGE_MOVE
19RESULT_ERROR_INVALID_SUBMIT_TIME_CMP_TIE_SWAP
20RESULT_ERROR_INVALID_MINIGAME_STATE_OFFENSIVE_FINISH
21RESULT_ERROR_INVALID_MINIGAME_STATE_DEFENSIVE_START
22RESULT_ERROR_INVALID_MINIGAME_STATE_DEFENSIVE_FINISH

Used in (2)

.proto source
// holo_protos.proto · package holoholo.rpc
enum Result {
  RESULT_UNSET = 0;
  RESULT_SUCCESS = 1;
  RESULT_ERROR_INVALID_COMBAT_STATE = 2;
  RESULT_ERROR_COMBAT_NOT_FOUND = 3;
  RESULT_ERROR_PLAYER_NOT_IN_COMBAT = 4;
  RESULT_ERROR_ILLEGAL_ACTION = 5;
  RESULT_ERROR_INVALID_SUBMIT_TIME = 6;
  RESULT_ERROR_PLAYER_IN_MINIGAME = 7;
  RESULT_ERROR_EXISTING_QUEUED_ATTACK = 8;
  RESULT_ERROR_INVALID_CHANGE_POKEMON = 9;
  RESULT_ERROR_INSUFFICIENT_ENERGY = 10;
  RESULT_ERROR_INVALID_MOVE = 11;
  RESULT_ERROR_INVALID_DURATION_TURNS = 12;
  RESULT_ERROR_INVALID_MINIGAME_STATE = 13;
  RESULT_ERROR_INVALID_QUICK_SWAP_POKEMON = 14;
  RESULT_ERROR_QUICK_SWAP_NOT_AVAILABLE = 15;
  RESULT_ERROR_INVALID_SUBMIT_TIME_BEFORE_LAST_UPDATED_TURN = 16;
  RESULT_ERROR_INVALID_SUBMIT_TIME_DURING_STATE_CHANGE = 17;
  RESULT_ERROR_INVALID_SUBMIT_TIME_OPPONENT_CHARGE_MOVE = 18;
  RESULT_ERROR_INVALID_SUBMIT_TIME_CMP_TIE_SWAP = 19;
  RESULT_ERROR_INVALID_MINIGAME_STATE_OFFENSIVE_FINISH = 20;
  RESULT_ERROR_INVALID_MINIGAME_STATE_DEFENSIVE_START = 21;
  RESULT_ERROR_INVALID_MINIGAME_STATE_DEFENSIVE_FINISH = 22;
}