Messageholoholo.rpc
SendBattleEventProto
| No. | Field | Type | Tag |
|---|---|---|---|
| 1 | battle_id | string | 0a |
| 2 | player_id | string | 12 |
| 3 | sequence_id | int64 | 18 |
| 4 | get_full_state | bool | 20 |
| 5 | battle_event | BattleEventProto | 2a |
Used in (0)
No message has a field of this type. That is usual for RPC requests and responses, which travel on their own.
.proto source
// holo_protos.proto · package holoholo.rpc message SendBattleEventProto { string battle_id = 1; string player_id = 2; int64 sequence_id = 3; bool get_full_state = 4; BattleEventProto battle_event = 5; }