protos/pogo0.431.0

Messageholoholo.rpc

PushGatewayMessage

holoholo.rpc.PushGatewayMessageFile: holo_protos.protoC# type: Holoholo.Rpc.PushGatewayMessage11 fieldsSince 0.431.0

No.FieldTypeTag
7message_pub_timestamp_msint6438
oneof message · 10 options, one at a time
1map_objects_updatePushGatewayMessage.MapObjectsUpdate0a
2raid_lobby_player_countRaidLobbyCounterData12
3boot_raid_updatePushGatewayMessage.BootRaidUpdate1a
4party_play_protoPartyRpcProto22
5party_updatePushGatewayMessage.PartyUpdate2a
6raid_participant_protoRaidParticipantProto32
8iris_social_updatePushGatewayMessage.IrisSocialUpdate42
9bread_lobby_player_countBreadLobbyCounterData4a
10friend_raid_lobby_player_countPushGatewayMessage.FriendRaidLobbyCountUpdate52
11rsvp_player_countPushGatewayMessage.RsvpCountUpdate5a

Nested types

Used in (0)

No message has a field of this type. That is usual for RPC requests and responses, which travel on their own.

.proto source
// holo_protos.proto · package holoholo.rpc
message PushGatewayMessage {
  int64 message_pub_timestamp_ms = 7;
  oneof message {
    MapObjectsUpdate map_objects_update = 1;
    RaidLobbyCounterData raid_lobby_player_count = 2;
    BootRaidUpdate boot_raid_update = 3;
    PartyRpcProto party_play_proto = 4;
    PartyUpdate party_update = 5;
    RaidParticipantProto raid_participant_proto = 6;
    IrisSocialUpdate iris_social_update = 8;
    BreadLobbyCounterData bread_lobby_player_count = 9;
    FriendRaidLobbyCountUpdate friend_raid_lobby_player_count = 10;
    RsvpCountUpdate rsvp_player_count = 11;
  }

  message BootRaidUpdate {
    int64 player_join_end_ms = 1;
  }

  message FriendRaidLobbyCountUpdate {
    int32 raid_lobby_count = 1;
    string fort_id = 2;
  }

  message IrisSocialUpdate {
    oneof iris_social_update_type {
      bool has_pokemon_placement_updates = 1;
      PokemonExpressionUpdateProto pokemon_expression_update = 2;
    }
  }

  message MapObjectsUpdate {
  }

  message PartyUpdate {
    JoinedPlayerObfuscationMapProto joined_player_obfuscation_map = 4;
    int64 party_id = 7;
    int64 party_seed = 8;
    PartyType party_type = 10;
    oneof party_update_type {
      PartyRpcProto party_play_proto = 1;
      PartyLocationPushProto location = 2;
      PartyZonePushProto zone = 3;
      bool has_party_update = 6;
      PartyPlayerProfilePushProto player_profile = 9;
    }
  }

  message RsvpCountUpdate {
    int32 rsvp_count = 1;
    string map_place_id = 2;
  }
}