Enumholoholo.rpc
PlayerBonusType
| Value | Name |
|---|---|
| 0 | PLAYER_BONUS_TYPE_PLAYER_BONUS_UNSET |
| 1 | PLAYER_BONUS_TYPE_TIME_BONUS |
| 2 | PLAYER_BONUS_TYPE_SPACE_BONUS |
| 3 | PLAYER_BONUS_TYPE_DAY_BONUS |
| 4 | PLAYER_BONUS_TYPE_NIGHT_BONUS |
| 5 | PLAYER_BONUS_TYPE_FREEZE_BONUS |
| 6 | PLAYER_BONUS_TYPE_SLOW_BONUS |
| 7 | PLAYER_BONUS_TYPE_ATTACK_BONUS |
| 8 | PLAYER_BONUS_TYPE_DEFENSE_BONUS |
| 9 | PLAYER_BONUS_TYPE_MAX_MOVE_BONUS |
| 10 | PLAYER_BONUS_TYPE_MEGA_X_BONUS |
| 11 | PLAYER_BONUS_TYPE_MEGA_Y_BONUS |
Used in (2)
- AppliedBonusProto.bonus_type
- NonCombatMoveSettingsProto.bonus_type
.proto source
// holo_protos.proto · package holoholo.rpc enum PlayerBonusType { PLAYER_BONUS_TYPE_PLAYER_BONUS_UNSET = 0; PLAYER_BONUS_TYPE_TIME_BONUS = 1; PLAYER_BONUS_TYPE_SPACE_BONUS = 2; PLAYER_BONUS_TYPE_DAY_BONUS = 3; PLAYER_BONUS_TYPE_NIGHT_BONUS = 4; PLAYER_BONUS_TYPE_FREEZE_BONUS = 5; PLAYER_BONUS_TYPE_SLOW_BONUS = 6; PLAYER_BONUS_TYPE_ATTACK_BONUS = 7; PLAYER_BONUS_TYPE_DEFENSE_BONUS = 8; PLAYER_BONUS_TYPE_MAX_MOVE_BONUS = 9; PLAYER_BONUS_TYPE_MEGA_X_BONUS = 10; PLAYER_BONUS_TYPE_MEGA_Y_BONUS = 11; }