Enumholoholo.rpc › InvasionStatus
Status
| Value | Name |
|---|---|
| 0 | STATUS_UNSET |
| 1 | STATUS_SUCCESS |
| 2 | STATUS_ERROR |
| 3 | STATUS_ERROR_FORT_NOT_FOUND |
| 4 | STATUS_ERROR_INCIDENT_NOT_FOUND |
| 5 | STATUS_ERROR_STEP_ALREADY_COMPLETED |
| 6 | STATUS_ERROR_WRONG_STEP |
| 7 | STATUS_ERROR_PLAYER_BELOW_MIN_LEVEL |
| 8 | STATUS_ERROR_INCIDENT_EXPIRED |
| 9 | STATUS_ERROR_MISSING_INCIDENT_TICKET |
| 10 | STATUS_ERROR_ENCOUNTER_POKEMON_INVENTORY_FULL |
| 11 | STATUS_ERROR_PLAYER_BELOW_V2_MIN_LEVEL |
| 12 | STATUS_ERROR_RETRY |
| 20 | STATUS_ERROR_INVALID_HEALTH_UPDATES |
| 30 | STATUS_ERROR_ATTACKING_POKEMON_INVALID |
Used in (7)
.proto source
// holo_protos.proto · package holoholo.rpc enum Status { STATUS_UNSET = 0; STATUS_SUCCESS = 1; STATUS_ERROR = 2; STATUS_ERROR_FORT_NOT_FOUND = 3; STATUS_ERROR_INCIDENT_NOT_FOUND = 4; STATUS_ERROR_STEP_ALREADY_COMPLETED = 5; STATUS_ERROR_WRONG_STEP = 6; STATUS_ERROR_PLAYER_BELOW_MIN_LEVEL = 7; STATUS_ERROR_INCIDENT_EXPIRED = 8; STATUS_ERROR_MISSING_INCIDENT_TICKET = 9; STATUS_ERROR_ENCOUNTER_POKEMON_INVENTORY_FULL = 10; STATUS_ERROR_PLAYER_BELOW_V2_MIN_LEVEL = 11; STATUS_ERROR_RETRY = 12; STATUS_ERROR_INVALID_HEALTH_UPDATES = 20; STATUS_ERROR_ATTACKING_POKEMON_INVALID = 30; }