Enumholoholo.rpc
HoloItemEffect
| Value | Name |
|---|---|
| 0 | HOLO_ITEM_EFFECT_ITEM_EFFECT_NONE |
| 1000 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_NO_FLEE |
| 1002 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_NO_MOVEMENT |
| 1003 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_NO_THREAT |
| 1004 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_TARGET_MAX |
| 1005 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_TARGET_SLOW |
| 1006 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_NIGHT |
| 1007 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_TRAINER |
| 1008 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_FIRST_THROW |
| 1009 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_LEGEND |
| 1010 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_HEAVY |
| 1011 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_REPEAT |
| 1012 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_MULTI_THROW |
| 1013 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_ALWAYS |
| 1014 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW |
| 1015 | HOLO_ITEM_EFFECT_ITEM_EFFECT_CANDY_AWARD |
| 1016 | HOLO_ITEM_EFFECT_ITEM_EFFECT_FULL_MOTIVATION |
Used in (2)
- FoodAttributesProto.item_effect
- PokeBallAttributesProto.item_effect
.proto source
// holo_protos.proto · package holoholo.rpc enum HoloItemEffect { HOLO_ITEM_EFFECT_ITEM_EFFECT_NONE = 0; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_NO_FLEE = 1000; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_NO_MOVEMENT = 1002; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_NO_THREAT = 1003; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_TARGET_MAX = 1004; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_TARGET_SLOW = 1005; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_NIGHT = 1006; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_TRAINER = 1007; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_FIRST_THROW = 1008; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_LEGEND = 1009; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_HEAVY = 1010; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_REPEAT = 1011; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_MULTI_THROW = 1012; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_ALWAYS = 1013; HOLO_ITEM_EFFECT_ITEM_EFFECT_CAP_CHANCE_SINGLE_THROW = 1014; HOLO_ITEM_EFFECT_ITEM_EFFECT_CANDY_AWARD = 1015; HOLO_ITEM_EFFECT_ITEM_EFFECT_FULL_MOTIVATION = 1016; }