Messageholoholo.rpc
GetBattleRejoinStatusOutProto
| No. | Field | Type | Tag |
|---|---|---|---|
| 1 | result | GetBattleRejoinStatusOutProto.Result | 08 |
| 2 | battle_type | GetBattleRejoinStatusOutProto.BattleType | 10 |
| 3 | battle_seed | int64 | 18 |
| 4 | poi_id | string | 22 |
| 5 | rvn_connection | RvnConnectionProto | 2a |
| 6 | session_player_id | string | 32 |
Nested types
Used in (0)
No message has a field of this type. That is usual for RPC requests and responses, which travel on their own.
.proto source
// holo_protos.proto · package holoholo.rpc message GetBattleRejoinStatusOutProto { Result result = 1; BattleType battle_type = 2; int64 battle_seed = 3; string poi_id = 4; RvnConnectionProto rvn_connection = 5; string session_player_id = 6; enum BattleType { BATTLE_TYPE_UNDEFINED_BATTLE_TYPE = 0; BATTLE_TYPE_RAID = 1; BATTLE_TYPE_MAX_BATTLE = 2; BATTLE_TYPE_TGR = 3; BATTLE_TYPE_LEADER = 4; BATTLE_TYPE_PVP = 5; } enum Result { RESULT_UNSET = 0; RESULT_SUCCESS_BATTLE_FOUND = 1; RESULT_ERROR_NO_ELIGIBLE_BATTLES = 2; RESULT_SUCCESS_BATTLE_COMPLETED = 3; } }