Enumholoholo.rpc
CombatType
| Value | Name |
|---|---|
| 0 | COMBAT_TYPE_UNSET |
| 1 | COMBAT_TYPE_SOLO |
| 2 | COMBAT_TYPE_QR_CODE |
| 3 | COMBAT_TYPE_FRIENDS |
| 4 | COMBAT_TYPE_NEARBY |
| 5 | COMBAT_TYPE_SOLO_INVASION |
| 6 | COMBAT_TYPE_VS_SEEKER |
| 7 | COMBAT_TYPE_RAID |
| 8 | COMBAT_TYPE_DMAX |
| 9 | COMBAT_TYPE_GMAX |
| 10 | COMBAT_TYPE_PVE |
| 11 | COMBAT_TYPE_GYM |
Used in (11)
- AttackDefenseBonusAttributeSettingsProto.combat_types
- CombatChallengeLogProto.type
- CombatChallengeProto.type
- InvasionOpenCombatSessionData.type
- OpenCombatChallengeData.type
- OpenCombatChallengeProto.type
- OpenCombatSessionData.combat_type
- OpenCombatSessionProto.combat_type
- StartPvpBattleProto.combat_type
- UpdateCombatResponseTimeTelemetry.combat_type
- WithCombatTypeProto.combat_type
.proto source
// holo_protos.proto · package holoholo.rpc enum CombatType { COMBAT_TYPE_UNSET = 0; COMBAT_TYPE_SOLO = 1; COMBAT_TYPE_QR_CODE = 2; COMBAT_TYPE_FRIENDS = 3; COMBAT_TYPE_NEARBY = 4; COMBAT_TYPE_SOLO_INVASION = 5; COMBAT_TYPE_VS_SEEKER = 6; COMBAT_TYPE_RAID = 7; COMBAT_TYPE_DMAX = 8; COMBAT_TYPE_GMAX = 9; COMBAT_TYPE_PVE = 10; COMBAT_TYPE_GYM = 11; }