protos/pogo0.431.0

Enumholoholo.rpc › CombatProto

CombatState

holoholo.rpc.CombatProto.CombatStateFile: holo_protos.proto10 valuesSince 0.431.0

ValueName
0COMBAT_STATE_UNSET
1COMBAT_STATE_WAITING_FOR_PLAYERS
2COMBAT_STATE_READY
3COMBAT_STATE_ACTIVE
4COMBAT_STATE_SPECIAL_ATTACK
5COMBAT_STATE_WAITING_FOR_CHANGE_POKEMON
6COMBAT_STATE_FINISHED
7COMBAT_STATE_PLAYER_QUIT
8COMBAT_STATE_TIMEOUT
9COMBAT_STATE_SYNC

Used in (2)

.proto source
// holo_protos.proto · package holoholo.rpc
enum CombatState {
  COMBAT_STATE_UNSET = 0;
  COMBAT_STATE_WAITING_FOR_PLAYERS = 1;
  COMBAT_STATE_READY = 2;
  COMBAT_STATE_ACTIVE = 3;
  COMBAT_STATE_SPECIAL_ATTACK = 4;
  COMBAT_STATE_WAITING_FOR_CHANGE_POKEMON = 5;
  COMBAT_STATE_FINISHED = 6;
  COMBAT_STATE_PLAYER_QUIT = 7;
  COMBAT_STATE_TIMEOUT = 8;
  COMBAT_STATE_SYNC = 9;
}