Enumholoholo.rpc › CombatProto
CombatState
| Value | Name |
|---|---|
| 0 | COMBAT_STATE_UNSET |
| 1 | COMBAT_STATE_WAITING_FOR_PLAYERS |
| 2 | COMBAT_STATE_READY |
| 3 | COMBAT_STATE_ACTIVE |
| 4 | COMBAT_STATE_SPECIAL_ATTACK |
| 5 | COMBAT_STATE_WAITING_FOR_CHANGE_POKEMON |
| 6 | COMBAT_STATE_FINISHED |
| 7 | COMBAT_STATE_PLAYER_QUIT |
| 8 | COMBAT_STATE_TIMEOUT |
| 9 | COMBAT_STATE_SYNC |
Used in (2)
- CombatForLogProto.combat_state
- CombatProto.combat_state
.proto source
// holo_protos.proto · package holoholo.rpc enum CombatState { COMBAT_STATE_UNSET = 0; COMBAT_STATE_WAITING_FOR_PLAYERS = 1; COMBAT_STATE_READY = 2; COMBAT_STATE_ACTIVE = 3; COMBAT_STATE_SPECIAL_ATTACK = 4; COMBAT_STATE_WAITING_FOR_CHANGE_POKEMON = 5; COMBAT_STATE_FINISHED = 6; COMBAT_STATE_PLAYER_QUIT = 7; COMBAT_STATE_TIMEOUT = 8; COMBAT_STATE_SYNC = 9; }