Enumholoholo.rpc › CombatActionProto
ActionType
| Value | Name |
|---|---|
| 0 | ACTION_TYPE_UNSET |
| 1 | ACTION_TYPE_ATTACK |
| 2 | ACTION_TYPE_SPECIAL_ATTACK |
| 3 | ACTION_TYPE_SPECIAL_ATTACK2 |
| 4 | ACTION_TYPE_MINIGAME_OFFENSIVE_FINISH |
| 5 | ACTION_TYPE_MINIGAME_DEFENSIVE_START |
| 6 | ACTION_TYPE_MINIGAME_DEFENSIVE_FINISH |
| 7 | ACTION_TYPE_FAINT |
| 8 | ACTION_TYPE_CHANGE_POKEMON |
| 9 | ACTION_TYPE_QUICK_SWAP_POKEMON |
Used in (3)
- CombatActionLogProto.type
- CombatActionProto.type
- CombatProto.CombatPlayerProto.last_snapshot_action_type
.proto source
// holo_protos.proto · package holoholo.rpc enum ActionType { ACTION_TYPE_UNSET = 0; ACTION_TYPE_ATTACK = 1; ACTION_TYPE_SPECIAL_ATTACK = 2; ACTION_TYPE_SPECIAL_ATTACK2 = 3; ACTION_TYPE_MINIGAME_OFFENSIVE_FINISH = 4; ACTION_TYPE_MINIGAME_DEFENSIVE_START = 5; ACTION_TYPE_MINIGAME_DEFENSIVE_FINISH = 6; ACTION_TYPE_FAINT = 7; ACTION_TYPE_CHANGE_POKEMON = 8; ACTION_TYPE_QUICK_SWAP_POKEMON = 9; }