protos/pogo0.431.0

Messageholoholo.rpc

CodenameResultProto

holoholo.rpc.CodenameResultProtoFile: holo_protos.protoC# type: Holoholo.Rpc.CodenameResultProto6 fieldsSince 0.431.0

No.FieldTypeTag
1codenamestring0a
2user_messagestring12
3is_assignablebool18
4statusCodenameResultProto.Status20
5updated_playerClientPlayerProto2a
6suggested_codenamesrepeatedstring32

Nested types

Used in (0)

No message has a field of this type. That is usual for RPC requests and responses, which travel on their own.

.proto source
// holo_protos.proto · package holoholo.rpc
message CodenameResultProto {
  string codename = 1;
  string user_message = 2;
  bool is_assignable = 3;
  Status status = 4;
  ClientPlayerProto updated_player = 5;
  repeated string suggested_codenames = 6;

  enum Status {
    STATUS_UNSET = 0;
    STATUS_SUCCESS = 1;
    STATUS_CODENAME_NOT_AVAILABLE = 2;
    STATUS_CODENAME_NOT_VALID = 3;
    STATUS_CURRENT_OWNER = 4;
    STATUS_CODENAME_CHANGE_NOT_ALLOWED = 5;
  }
}