Enumholoholo.rpc › BattleStateProto
UIMode
| Value | Name |
|---|---|
| 0 | UI_MODE_DEFAULT |
| 1 | UI_MODE_PREBREAD |
| 2 | UI_MODE_BREADMODE |
| 3 | UI_MODE_SIDELINE |
| 4 | UI_MODE_SIDELINE_BREADMODE |
| 5 | UI_MODE_CM_OFFENSIVE_MINIGAME |
| 6 | UI_MODE_CM_DEFENSIVE_MINIGAME |
| 7 | UI_MODE_FLY_OUT_CM_MINIGAME |
| 8 | UI_MODE_SWAP_PROMPT |
| 9 | UI_MODE_CM_RESOLVE |
| 10 | UI_MODE_FORCE_SWAP |
| 11 | UI_MODE_STUN_MODE |
| 12 | UI_MODE_COORDINATED_MODE |
| 13 | UI_MODE_PRE_COORDINATED_MODE_BOSS_SHIELD |
Used in (1)
- BattleStateProto.ui_mode
.proto source
// holo_protos.proto · package holoholo.rpc enum UIMode { UI_MODE_DEFAULT = 0; UI_MODE_PREBREAD = 1; UI_MODE_BREADMODE = 2; UI_MODE_SIDELINE = 3; UI_MODE_SIDELINE_BREADMODE = 4; UI_MODE_CM_OFFENSIVE_MINIGAME = 5; UI_MODE_CM_DEFENSIVE_MINIGAME = 6; UI_MODE_FLY_OUT_CM_MINIGAME = 7; UI_MODE_SWAP_PROMPT = 8; UI_MODE_CM_RESOLVE = 9; UI_MODE_FORCE_SWAP = 10; UI_MODE_STUN_MODE = 11; UI_MODE_COORDINATED_MODE = 12; UI_MODE_PRE_COORDINATED_MODE_BOSS_SHIELD = 13; }