Messageholoholo.rpc
BattleInputBufferPriorityList
| No. | Field | Type | Tag |
|---|---|---|---|
| 1 | event_priority | repeatedBattleEventProto.EventType | 0a |
| 2 | priority_event_type_list | repeatedBattleInputBufferPriorityList.PriorityEventType | 12 |
| 3 | buffer_blocking_event_type_list | repeatedBattleInputBufferPriorityList.PriorityEventType | 1a |
| 4 | input_block_exception_list | repeatedBattleInputBufferPriorityList.BufferBlockExceptions | 22 |
Nested types
Used in (3)
- BattleInputBufferSettingsProto.raids_input_buffer_priority_list
- BattleInputBufferSettingsProto.bread_input_buffer_priority_list
- BattleInputBufferSettingsProto.combat_input_buffer_priority_list
.proto source
// holo_protos.proto · package holoholo.rpc message BattleInputBufferPriorityList { repeated BattleEventProto.EventType event_priority = 1; repeated PriorityEventType priority_event_type_list = 2; repeated PriorityEventType buffer_blocking_event_type_list = 3; repeated BufferBlockExceptions input_block_exception_list = 4; message BufferBlockExceptions { PriorityEventType current_action = 1; repeated PriorityEventType allowed_buffered_actions = 2; } enum PriorityEventType { PRIORITY_EVENT_TYPE_UNSET = 0; PRIORITY_EVENT_TYPE_FAST_ATTACK = 1; PRIORITY_EVENT_TYPE_CHARGE_ATTACK = 2; PRIORITY_EVENT_TYPE_DODGE = 3; PRIORITY_EVENT_TYPE_SHIELD = 4; PRIORITY_EVENT_TYPE_SWAP_POKEMON = 5; PRIORITY_EVENT_TYPE_ITEM = 6; PRIORITY_EVENT_TYPE_ACTOR_ABILITY = 7; PRIORITY_EVENT_TYPE_TRANSFORM = 8; PRIORITY_EVENT_TYPE_ABILITY_TRIGGER = 9; PRIORITY_EVENT_TYPE_SIDELINE_ACTION = 10; } }