Enumholoholo.rpc › BattleActionProto
ActionType
| Value | Name |
|---|---|
| 0 | ACTION_TYPE_UNSET |
| 1 | ACTION_TYPE_ATTACK |
| 2 | ACTION_TYPE_DODGE |
| 3 | ACTION_TYPE_SPECIAL_ATTACK |
| 4 | ACTION_TYPE_SWAP_POKEMON |
| 5 | ACTION_TYPE_FAINT |
| 6 | ACTION_TYPE_PLAYER_JOIN |
| 7 | ACTION_TYPE_PLAYER_QUIT |
| 8 | ACTION_TYPE_VICTORY |
| 9 | ACTION_TYPE_DEFEAT |
| 10 | ACTION_TYPE_TIMED_OUT |
| 11 | ACTION_TYPE_SPECIAL_ATTACK2 |
| 12 | ACTION_TYPE_USE_ITEM |
| 13 | ACTION_TYPE_DISPLAY_CHANGE |
| 14 | ACTION_TYPE_ACTIVATE_ABILITY |
Used in (2)
- BattleActionProto.type
- BattleActionProtoLog.type
.proto source
// holo_protos.proto · package holoholo.rpc enum ActionType { ACTION_TYPE_UNSET = 0; ACTION_TYPE_ATTACK = 1; ACTION_TYPE_DODGE = 2; ACTION_TYPE_SPECIAL_ATTACK = 3; ACTION_TYPE_SWAP_POKEMON = 4; ACTION_TYPE_FAINT = 5; ACTION_TYPE_PLAYER_JOIN = 6; ACTION_TYPE_PLAYER_QUIT = 7; ACTION_TYPE_VICTORY = 8; ACTION_TYPE_DEFEAT = 9; ACTION_TYPE_TIMED_OUT = 10; ACTION_TYPE_SPECIAL_ATTACK2 = 11; ACTION_TYPE_USE_ITEM = 12; ACTION_TYPE_DISPLAY_CHANGE = 13; ACTION_TYPE_ACTIVATE_ABILITY = 14; }